By lax1dude
(You can download and share any image on this page too, as long as you give credit)
Hello friends, this is lax1dude
I am the creator of the game "Five Nights at Winston's". I made it almost exactly 4 years ago, in my last year of middle school during a period of my life where I was dealing with feelings of extreme stress and frustration.
I was having a complete mental breakdown throughout the full 2 months of my life I spent creating this game from scratch which was the driving factor behind the different strange choices I made in its design and what obscure story it actually contains.
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(You may not alter the code, main menu, or resources. A link back to g.deev.is is also required)
To play at school, Click Here to download the unblocked offline version.
Part 1: The characters in FNAW
There are only 5 characters in Five Nights at Winstons, their behaviors are analogous to Bonnie, Chica, Foxy, Freddy, and a combinaion of Freddy and Golden Freddy
They are erasers with faces drawn on them and paperclips as arms, it was a thing me and my 'friends' used to do back in middle school as a joke when I made this game so that's how I had the idea
Introduced in Night 1. Can be seen on cameras A1, A2, A3, A4, A5, A6, B1, and B2.
Behavior is similar to Bonnie and Chica in Five Nights at Freddy's. He moves randomly between adjacent cameras and appears in the left doorway. He enters your office while the cameras are open, or while the cameras are closed he can disable the light and door buttons on the left and then will enter your office the next time you have no choice but to open and close the cameras.
When he has entered your office he will stay idle for an indefinite amount of time, he will kill you once you perform the explicit action of opening and then closing the cameras. He won't kick you out of the cameras once he has entered your office, so if you think he has entered while your cameras are already open then just don't close your cameras again for the rest of the game and you might win if you're lucky.
Click to view jumpscare
He can occasionally be seen on A6 trashing the counselor's office that is on the far left of the camera's field of view or trashing the classroom that is on the far right of the camera's field of view. The one on the left is the office of a counselor that would monitor the blacktop every day when we would go throw fruit around so that made him a person me and my 'friends' mocked often. The one to the right belongs to my 7th grade humanities teacher who was also a complete 'eagler' that me and the two kids thought was funny to annoy.
He has no backstory he's just spontaneous, he's just one of the two 'easy' characters I made for the first night to fill the roles of Bonnie and Chica from the real FNAF.
Introduced in Night 1. Can be seen on cameras B1, D6, D7, D8, C1, C2, and sometimes A2, A3, A4, and A6.
Behavior is similar to Bonnie and Chica in Five Nights at Freddy's. He moves randomly between adjacent cameras and appears in the right doorway. He enters your office while the cameras are open, or while the cameras are closed he can disable the light and door buttons on the right and then will enter your office the next time you have no choice but to open and close the cameras.
He moves to your right door in a pattern beginning on D6 where he hangs off the end of the bleachers far below in the right half of the camera staring at you. He then advances to hanging from the ceiling right over the top of D6 covering around 1/3 of the screen and staring directly into the camera. From there he advances into the boiler room to your right where he makes a ton of clanging noises punching the pipes and shit. Finally, when the clanging noises stop, he will appear in the right doorway when you turn on the light, and then you have to close the door or he will enter the office the same as Long Arms.
Click to view jumpscare
Like Long Arms, when he has entered your office he will stay idle for an indefinite amount of time, he will kill you once you perform the explicit action of opening and then closing the cameras.
He has no real backstory I just thought a character that climbs around on stuff would be funny, and I wanted a second 'easy' character for Night 1 to go with Long Arms.
He was the first of the erasers I modeled when I started making the game, he was the "proof of concept" eraser I made to test if a CGI Five Night's at Winstons was a cool idea.
Introduced in Night 2. Can be seen on cameras A1, A2, and A3.
Behavior is similar to Foxy in Five Nights at Freddy's. He begins on camera A3 in the window of the bathroom (why did I put a window in the bathroom?) And progresses through 3 distinct 'stages' before disappearing entirely from A2 and A3. Then he can be seen riding down A1 on a cafeteria cart and will then fly into your office from the left doorway and kill you. If you have the cameras open when he reaches your office he will instantly kick you out of them and kill you once they're closed.
Click to view jumpscare
His progress is slowed if you view him on A3 regularly. The more often you view the camera the slower he will progress before riding down the hall to your office
You have a 50% chance of hearing this noise every time he enters his 1st stage:
You will hear this noise every time he enters his 2st stage:
(the stage where the door opens, as seen in the picture)
He drains your power when he hits your door while it's closed, the amount of power increases dramatically every time he hits it again, so you can't rely on only closing the door every once in a while as the strategy to stop him. You need to regularly view A3 to keep him away from your office or you will quickly run out of power on later nights.
close the door when he comes down the hall
Introduced in Night 3. Can be seen on cameras B1, B2, A1, A2, A4, A5, D6, and D7.
Behavior is similar to Freddy in Five Nights at Freddy's. He begins on camera B1 with Long Arms and Weird Climber Dude. He follows a similar movement pattern as Long Arms, visiting most of the same cameras except A6. He is also seen in the lower gym on D6 and upper gym D7.
He eventually makes his way to the left doorway of your office, but he will not physically appear in your doorway. Instead he appears sitting in the trash can on the bottom right of camera A1.
When you see him in the trash can you need to close the door, he can enter your office both if the cameras are open or closed, and will kill you at random instead of only when the cameras get closed. He can kick you out of the cameras any time while you are viewing them, but will also kill you abruptly when you open and close the cameras.
Click to view jumpscare
His backstory is that he is a cousin of Baby Winston's, and he is cut in half at the waist and can detach his upper body from his lower body and move them independently.
Introduced in Night 4. Can be seen on cameras A1, A2, A3, A4, A5, B1, B2, C1, C2, D6, D7, and D8.
Behavior is similar to Freddy and Golden Freddy in Five Nights at Freddy's. He begins on camera B1 and moves between all cameras randomly. He obstructs every camera he is shown on, making it hard to see what is behind him. When he leaves a camera it continues to show static for a good 15 to 30 seconds before returning to normal.
Click to view jumpscare
He is the eraser that kills you when you run out of power
Click to view the dark jumpscare
His backstory is that he is the original eraser that started the whole general eraser obsession between me and my 'friends' at school, and then is also the source of the :> face that is shown everywhere all over this game
This is what the original looked like:
Part 2: Story Details
You play as the janitor of my middle school in this game. Me and my 'friends' used to think it was funny to mess with him back when I went to this school but also the janitor's office is the only logical place I could think of as the location for the player, it's small and messy and there is a door on either side in the real life version so it was easy to base the game around.
Here's a random recording of the guy I made accidentally in September 2021 when I was messing with radios, I saw a distant line on the spectrum analyzer at ~150 MHz and tuned to it and heard this:
You can hear the lady ask him about the lower gym that's on camera D6, apparently the administrators like to call him Larry.
It's not very well labeled but here is the office's location on the map of the school:
The checks at the end of the game are written out to "Reed Colcaizer" who was a different kid outside of that class of 30 people I was stuck with who I also called my 'friend' even though he didn't really like me, but the check also (awkwardly) says "(actually you play as someone else)" which is referring to the fact that you actually play as Larry and I just didn't want to get in trouble by some teacher who gets the reference.
The phone calls in the game just describe vandalism that the erasers did on the previous night, some is referring to times we made random messes and thought it was funny to imagine the janitor's reaction to seeing it but parts of it is random too.
There's no real narrative to the fact there are erasers, the best parallel I can draw between the erasers and real life was that in 7th grade I made dozens of erasers similar to them and put them all over the school high up where nobody could get them down and made them look like they are staring at everyone who walks by, but mostly I just chose them as characters because I thought it was funny
This part of the map refers to when we thought it was funny to smash fruit. It was in the same location shown on this map and there is a :> face looking at it:
There were 3 random teachers I thought would be funny to 'troll' in the game, so I made the erasers randomly visit their classrooms on A6 and trash everything.
One was a counselor that we'd always do a sort of "red light, green light" sort of thing with where we'd hide on the blacktop and every time his back we turned we fucked something up a little more and watched him do a double-take when he turned around:
(Click to enlarge)
One was my 7th grade science teacher who didn't really do anything specific but I still thought was a good contestant for the joke:
(Click to enlarge)
And the third was my 7th grade 'humanities' (english/history) teacher who me and my 'friends' just liked to annoy:
(Click to enlarge)
Part 3: How to Win
Index: Night 1 Night 2 Night 3 Night 4 Night 5 Night 6 Custom Night (Night 7)
Night 1: Only "Long Arms" and "Weird Climber Dude" are active:
The erasers both start on camera B1 in the entrance to the boys locker room, Long Arms makes his way to the main office (lobby) and then goes down the hall to camera A1 and then over to your office's left door. Alternatively, he may go to camera B2 and then down the hall of camera A5 and then enter the main office (lobby) via camera A4 before crossing the hall and entering A1 and then over to your office's left door. When you turn on the left side light and see him close the door.
Weird Climber Dude mostly remains in the lower and upper gyms and the fitness center (D6, D7, D8) and then enters the boiler room to the right of the office via a ventilation duct behind camera D6 from the lower gym. He also shows up on C1, C2, and sometimes A2, A3, A4, and A6.
When he is in the boiler room he makes a ton of noise by hitting the pipes and stuff, when the noise stops he is in the doorway and you will see him when you turn the light on in the right door. Close the door when you see him.
Both characters will pound on the doors until they leave. You will hear footsteps any time one of the two characters moves.
Sometimes one of them will go to A6 and trashes a teachers room.
Night 2: "Long Arms" and "Weird Climber Dude" remain active but move more quickly, and a new character residing on camera A3 is introduced.
A new character called "Laxative Dude" replicating the behavior of "Foxy" from FNAF will appear on camera A3 in the bathroom. You must visit this camera regularly, he will advance around the corner and down the hall to your office if you don't. When he is no longer on A3 he will come down the A1 hall riding on a cart from the cafeteria and will simply collide with your left door and return to the bathroom if it is closed. If it is not closed he will kick you off of the camera screen (if open) and jumpscare you.
close the door when he comes down the hall
Just check camera A3 every 30 or so seconds and he shouldn't show too much activity.
Night 3: "Long Arms" and "Weird Climber Dude" remain active but continue to move more quickly then before, "Laxative Dude" will advance to your office more quickly as well if you do not check his camera (A3) regularly. A new B1 character is introduced.
A new character called "Baby Charles" will appear on camera B1 partially through the night. He follows the same movement pattern as long arms, but can also be seen on cameras D6 and D7 in the lower and upper gym, and on camera A2 showing the main office (lobby) of the school.
He will not appear in the doorway, he will enter without warning. Check A1 regularly and if you see him in the garbage can then close the left door until you no longer see him:
Night 4: "Long Arms" and "Weird Climber Dude" remain active but continue to move more quickly then before, "Laxative Dude" will advance to your office more quickly as well if you do not check his camera (A3) regularly. "Baby Charles" will move more quickly then before, and will take less time to enter your office once he is seen in the trash can on camera A1. A new character is introduced on all cameras.
"Baby Winston" is finally introduced on this night as the 5th character, he simply obstructs every camera he is currently on so you cannot see what is going on in the background. When he leaves a camera it will break the camera and it will remain broken for around 20+ seconds until you can see again, further obstructing your view.
Winston can move quickly and appear in both the left and right doorways, if you see him then close the door.
He will enter your office if you do not, and will sit on the table in front of you, and then jumpscare you next time you open and close the cameras:
Baby Winston is also shown on all nights whenever you run out of power, he is shown flashing in the left doorway like Freddy in FNAF, and then jumpscare you once the screen goes dark.
Night 5: No new characters are introduced, they will all simply move more quickly than before, making the game harder.
Your best hope is to get yourself in a pattern of repeatedly opening the cameras and checking A1 and then A3 and then checking the lights on the left and right door and closing them if necissary. Avoid keeping the cameras open any longer then they need to for Laxative Dude not to advance down the hall and to check if Baby Charles is in the A1 trash can or not.
Avoid letting Laxative Dude make it down the hall because he will drain your power every time he collides with your door
After beating Night 5 you will get a :> on the main menu and a "6th Night" will be unlocked
Night 6: Again, no new characters are introduced, they will all simply move more quickly than before, making the game harder.
Use your strategy from Night 5 and then just do it faster. At this point it is a matter of how fast you can move your mouse, read Part 6: Technical Details for information on the AI to further prepare yourself.
After beating Night 6 you will get a second :> on the main menu and a "Custom Night" will be unlocked
Custom Night (Night 7): Characters will move based on your difficulty settings, and some factors regarding the difficulty of the general mechanics of the game can be eliminated, allowing you to view the cameras for a prolonged amount of time to track any character and trigger the jumpscares at will.
After beating Night 7 will all 5 difficulties set to '20' and no cheats enabled you will get a 3rd :> on the main menu.
Only one person has done that, by coincidence it was literally the same Reed Colcaizer the checks refer to. I'm not even kidding, he sent me a picture of his 3rd :> on the main menu. I no longer have it saved on my phone.
Part 4: All images from the cameras
You can download and share any image on this page, as long as you give credit
Click an item to view images:
Camera A1: A Hall - Camera 1 [ 6 images ]
Camera A2: Main Enterance - Camera 1 [ 18 images ]
Camera A3: Main Enterance - Camera 2 [ 17 images ]
Camera A4: A Hall - Camera 4 [ 5 images ]
Camera A5: Pasillo 2 - Camera 1 [ 4 images ]
Camera A6: A Hall - Camera 6 [ 13 images ]
Camera A7: A Hall - Camera 7
Camera B1: Main Hall - Camera 3 [ 8 images ]
Camera B2: B Hall - Camera 2 [ 3 images ]
Camera B3: B Hall - Camera 3
Camera C1: C Hall - Camera 1 [ 2 images ]
Camera C2: C Hall - Camera 2 [ 2 images ]
Camera C3: Pasillo 2 - Camera 2
Camera C4: C Hall - Camera 4
Camera C5: C Hall - Camera 5
Camera D6: Lower Gym - Camera 1 [ 4 images ]
Camera D7: Upper Gym - Camera 1 [ 3 images ]
Camera D8: Fitness Center - Camera 1 [ 2 images ]
Part 5: All jumpscares
Part 6: Technical Details
The AI of each character is decompiled from the real FNAF 1 exe file, I actually own a copy of Clickteam Fusion (the game engine FNAF was made in) which made it easy for me to quickly reverse engineer it.
Every 5 seconds a random number between 1-20 is generated for every character and if that number is less than or equal (<=) the difficulty level for that character then the character is moved to the next camera. The difficulty (1-20) of each character is hard coded for every night and is set to the configured level for each character on custom night. Therefore, with a 20 difficulty the character will move every 5 seconds regardless of the random number.
(It's not a perfect 5 seconds, it varies on every loop but is ~5 seconds on average)
Pseudocode:
var nowTime = Date.now(); if(nowTime - lastEraserMove > 5000) { var randomNumber = Math.floor(Math.random() * 21); if(randomNumber <= eraserDifficulty) { // move the eraser } lastEraserMove = nowTime; }
All images in this game were rendered in Blender using the Cycles rendering engine. There are 90 different images for the cameras in the game. On average each 720p render took approximately 20 minutes, and then I took every image and applied JPEG compression to make the game small enough to load in a reasonable amount of time in a browser.
20 * 90 = 1800 minutes = 30 hours of rendering cameras, and I sat and watched each render so I could save it when it completed and then reposition the characters to render the next one.
Then we've got another at least 100 more images for the jumpscares and animations in the office that I also rendered manually over the course of multiple weeks.
The panorama (warp) effect in the office and cameras A6 and C4 was accomplished in FNAF by using the 'Perspective' extension built into newer versions of Clickteam Fusion.
Anders Riggelsen, a developer at Clickteam, released the source code of the extension on GitHub, which I used as reference to create this WebGL shader for FNAW:
#version 100 precision mediump float; varying vec2 xy; varying vec2 uv; uniform sampler2D tex; uniform float warp; void main() { float CurrentSinStep = xy.x / (2.0 / 3.1415) + 3.1415 / 2.0; float WarpFactor = sin(CurrentSinStep) / (3.1415 / 2.0) - 0.5; float v = uv.y - xy.y * (WarpFactor * warp - (warp / 2.0 / 3.1415)); gl_FragColor = texture2D(tex, vec2(uv.x, v)); }
(yes, you can use the shader in your own game, just give me credit)
No FNAF game I have ever seen, even the ones also made in Clickteam Fusion, have correctly figured this detail out which is stupid because it is an iconic detail to the graphics of the original FNAF.
No sound effects in this game were stolen from FNAF, every sound effect used in FNAF can be found in libraries on www.sounddogs.com published by actual sound design studios. Scott Cawthon downloaded all his sound effects and music from this site, he only actually recorded his own phone calls in FNAF otherwise he doesn't own the rights to any of the audio in the game.
Two of the metal sound effects I downloaded and used in the boiler room to the right of the office can be heard in an episode in a later season of Trailer Park Boys when Ricky is working on his car. The editors of the show coincidentally downloaded the same metal sound effects as I did off sounddogs when they edited that episode.
The real FNAF font was also found on a forum (It is called "LCD Solid") where it was posted years before FNAF came out so that's not stolen from the game either.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
0 1 2 3 4 5 6 7 8 9 You Eagler IT'S ME
Download Windows/Mac/Linux: LCD Solid.ttf
Download for HTML/CSS: LCD Solid.woff
Pretty much the only graphic I did steal from FNAF was the camera static animation, I couldn't find one that looked better than FNAF so I was just like "fuck it I'll just steal it, it's literally the only thing I'm gonna steal so who cares"
The End.
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